AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games in Belarus: Q3 2022 Performance
In Q3 2022, top entertainment mascot games in Belarus showed varied trends in downloads, revenue, and active users. Notably, Crash Bandicoot: On the Run! maintained high user engagement.
Throughout the third quarter of 2022, the top five entertainment mascot games in Belarus exhibited diverse performance trends across downloads, revenue, and active users. Here’s an overview based on Sensor Tower data.
Hello Kitty Discovering World from Tap Tap Tales, SL experienced a noticeable decline in weekly downloads, starting from approximately 2.5K in late June and dropping to just 41 by the end of September. Revenue peaked at $5 in late July but remained minimal for the rest of the quarter. Active users also decreased steadily, from around 1.9K in late June to just over 300 by the end of September.
Rayman Adventures by Ubisoft saw a varied revenue trend, with peaks of $15 in mid-July and $13 in mid-September. Weekly downloads fluctuated, reaching a high of 359 in late July and dipping to 150 in mid-September before slightly rising to 201 by the end of the quarter. Active users showed a general decline, starting from nearly 800 in late June and ending at 521 by late September.
Hello Kitty Friends from Super Awesome Inc. had a relatively stable but low download rate, peaking at 680 in late June and fluctuating around 150-170 in September. Revenue was negligible, with a brief peak of $4 in mid-July. Active users decreased from 1.2K in late June to just over 300 by the end of September.
Crash Bandicoot: On the Run! by King maintained a strong active user base, consistently around 9K to 10K throughout the quarter. Weekly downloads saw a peak of 317 in mid-August and another of 313 in mid-September. Revenue, however, remained low, with occasional peaks of $4 in early July and August but generally staying around $1-$2.
My Little Pony Friendship Celebration Cutie Mark Magic by Hasbro, Inc. showed steady weekly downloads, averaging around 150-200 throughout the quarter. Active users remained relatively stable, fluctuating between 200 and 237. Revenue data was not significant during this period.
For more detailed insights, visit Sensor Tower.